Re: Ruleset for Iron Warriors {Fast Attack}
Iron Warriors Raptor Squad (Raptor Entry)
Follows all corresponding options in Chaos Space Marines with the following exceptions/benefits.
-Champion may replace close combat weapon with Thunderhammer at +25 points.
Special Rules
"We soar on wings of fire!"- The Raptors are allowed to expend their fuel for a short time, giving them the fleet rule. (Once per game)
Unfleshed squad (Unique entry, could use Daemonspawn models to represent)
0-1 Maximum
Squad size: 10-30 unfleshed
Points- 10 points per unfleshed, +35 for Lord of The Unfleshed.
Ws4 Bs0 S4 T4 I3 A1 W1 Ld6 Sv-
Wargear- Claws and Fangs, count as having a single close combat weapon.
Lord of the Unfleshed
Ws5 Bs0 S6 T6 I4 A2 W3 Ld8 Sv6+
Lord of The Unfleshed counts as a Monstrous Creature. (And should be modeled appropriately)
options
-One unfleshed may be upgraded to a Lord of The Unfleshed at +35 points
-No Icons may be taken, Unfleshed are not daemonic and have a very loose and untrustworthy relationship with the Iron Warriors.
Special Rules
-Fleet, Furious Charge.
-As long as the Lord of the Unfleshed is alive, The unit counts as being Fearless.
-Squad may not use a transport.
-If Unfleshed win an assault and there are no enemies within 6" inches of them, then next turn they must move to and attack any friendly unit that is closest until they:
-Break Away after a failed leadership test.
-Are wiped out.
-An enemy comes within 6" of the unfleshed.
Iron Warriors Bike Squadron (Bike squadron entry)
Follows all corresponding options in Chaos Space Marines with the following exceptions/benefits.
-Champion may replace close combat weapon for a Thunderhammer at +30 points.
-Any biker may take melta bombs at +5 points per model.
-May only take the Icon of Chaos Glory.
__________________ Chapter Master of The Iron Templars
Last edited by Dravenguild; 05-24-2008 at 06:35 PM.
|