Re: Codex Daemons I read the codex the other night from a friends spearhead. The 40k kinda goes a bit along these lines:
Slaanesh: High initiative, rending low toughness no shooting all combat.
Tzeentch: Shooters galore but with not that much of an exciting range to it and several abilities that make them hard.
Khorne: Dont touch with a barge pole in combat as the Bloodletters have power weapons as basic gear, no shooting though, and horrible HQ's
Nurgle: all toughness 5 at least all Feel no pain all wound on a 4+ but next to no shooting.
I am aware that there is some shooting but thats abilities from the HQ choices. Tzeentch will be really harsh if there within range. The soulgrinder is quite wrong as its 13 on front and sides but 11 on rear and a couple nasty guns.
I worked out that you could take 15 Lash equivalents in a Slaaneshi army. a Masque can do 3 a turn and its two per hq slot = 4 Masques and 12 lashes + 3 Daemon Princes with 1 lash each.
Overall the army isnt undefeatable but it has to be defeated a certain way for each unit.
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