Heavy Weapons to Squad Size - Opinions? Right I've just got back into wargaming (see my introdustion page thread) and am needing to create a new army having sold all my old ones off.
Now my favourite force has always been space marines and I still had the codex so figured that they were the perfect choice to get back into gaming with - so with that in mind I wrote out a list and it came out perfect, it was (pretty) balanced, non-beardy, fluff accurate and had everything I wanted in it in the quantities I wanted - as I said perfect.
Then speaking to my mate who had continued to game (and had purchased my DA's off me) he told me about the changes they had made to the DA and BA - for the most part I was alright with it and then he came to the tactical squads. The new rule of not allowing heavy weapons in squads of less than 10 men (we all know its coming to the new maines in 5th, it came to the BA and to Chaos) has completely prevented me doing my dream list as it was based around 5 man squads w/ Heavy Bolters & Plasma Guns in Razorbacks (allowing each squad to be able to cope with all situations), which can no longer be done so I am kind of annoyed at this.
I was just wondering therefore what peoples opinions are on the heavy weapon/squad size rule and whether I am just beinga whiny b**** about the whole thing or if other people feel the same way. As I said I haven't played with this rule so I can't truely say if it does have any affect on peoples armies (though it appears that they will make, marines especially due to their lack of unique units, rather bland as if some one wants to take heavy weapons to make it tactically worth while they will also be doing the 5 man 'combat-squad' split with that half inc. special weapon in a transport - the same as every other marine army that wants to take heavy weapons).
Fluff wise it doesn't work for either - yes chapters are comprised of numerous 10 man tactical squads, each with 1 sgt., 1 specialist and 1 heavy but why owuld a general always field an entire tactical squad? And if he chose to only field half a squad why wouldn't he want to optimise their effectiveness by giving them optimum fire power? (It makes even less sense for Chaos who don't have any form of structure to their armies like teh marines do with the Index Astartes (that thing the smurf primarch implemented)) Also where do the other 4 men go when they utalise the razorback transport when not in battle?
I can see the the advantages of combat squads and how it stops gamers having an unbalanced force (but surely that is the gamer's/general's choice?) , I just don't like the fact that I'm forced to have a generic army in order to field some of what I want.
(Sorry, this is pretty much just a winge because I can't do my dream force)
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Everyday is a negotiation. It just happens that some are done with guns.
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