hmmmmm... someone call my name?!!
i'd wait of course untill the codex comes out in early march to start the DA's! the new codex has drastically changed the chapter's organisation - mainly the 5 man or 10 man only squads. (in fact, the new codex goes back more to 2nd edition organisation than anything!)
i've heard many, many rummors about the ravenwing... the main being that they've lost their 'jink' save.
but the secret to playing an all ravenwing force is overkill! take on only one or two enemy squads with your entire army! (and never throw your bikes into combat unless it's absolutely nescessary as loyalist bikers are not assault troops!)
both ____wing armies are still playable in the forthcoming codex, you simply *must* include the 'master of ____wing' as your mandetory hq!
i haven't seen then new 'dex yet, but hopefully the gw stores will soon be getting the 'customer copy' when the army box goes on sale so you can get a sneek peek at the new rules!
cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion |