I'm thinking :P
As a reminder to everyone only troop choices iirc can take objectives
and btw thats how its gonna be in 5th too that one is a fact.
Sooo many Gaunts...its disconcerting but here goes...
The Dreadnaught Assualt force will push foward down the middle road, The tech Marine will then take up postion in the building near the cross road while one of each dread goes into the buildings on both sides. 2 Armoured Fist Squads and two Tac squads will move towards the far left building and secure it. Two armoured fists and two tacs will secure the round building. 1 salamader will go with each. The Leman Russ Exterminator shall push up the center with the dreads to provide cover fire. The Eversor Assassin will appear behind the nids and start to cause havoc. The Elysian Drop Infantry Platoon will strafe the Gaunt broods for two turns then land and drop the troops next to the area most needing help The valks will then take off and keep strafeing. The Thunderbolt will strafe the fexes. The Sent will go to the far left building and will start to pop gaunts and or godzilla type nids. the command squad will take the building on the right of the cross road

I have made a good marking on the map
light green=dread
Dark green=Dark angels infantry
yellow=Imp guard veh
Dark blue= armoured fist
light blue= drop troops most likely landing zone
Purple= Eversor entrances
