Re: Heavy Weapons to Squad Size - Opinions? just wait untill 5th hits the shelves... the combat squads rule will really beef up the marines as now only Troops selections count as scoring units. being able to split your squads and in essence have '2 squad for the price of 1 FOC slot' will make marines a real pain to try and push off of objectives! (as they'll more Troops units in most cases.)
the thing about the heavy weapon was again to simply knock abusive powergaming on the head... it also makes the devastator/havoc squad infinately more usefull as now you really will want to take one! (and of corse, with the combat squads rule, the devs are again, even nastier as you don't have to limit yourself to only 1 type of weapon!!!)
and the worst BA army i've yet seen; (before their new 'dex!)
HQ: chappy w/jump pack
HQ: termie librarian w/4-man termie com squad w/2x ass-can
Elites: 2x 5-man termie squad w/2x ass-can
Troops: 6x 5-man scout squad w/vet sergeant
Fast: 3x squads of 2 tornados w/ass-can
Heavy: 3x baal pred - no sponsons
yep, massive death co. and no less than 15 ass-cans!!!
cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion |