| Corporal
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| Codex: MALAL Hey everyone,
Well with the advent of my painting competition entry, I decided that the 5th and Fallen Chaos God needs some rules to use. I haven't tried these... at all. I have been thinking about them while painting my piece, however. That being said, let's start this off.
I'm sure some of you know the story of Malal. He was originally a 5th Chaos God for WHFB, had a Champion (Kaleb Daark), and so on. He was a Fallen God, cast out of the Chaos Realm by the 4 other gods. Malal is the pure epitomy and embodiment of Chaos... Chaos opposing Chaos. For this reason, the others rose up against him, throwing him down into the realm of mortals. As a result of this, in the comics and novelizations, he is corpreal and interacts directly with his followers.
Some time in the late 80s, the writers who invented Malal and wrote the stories/ comics left GW for good, taking their "rights" for Malal with them, although it has been disputed they actually do own the rights of the character.
Some of you may remember the Dread Axe and Sons of Malice in the Chaos 40K 3rd Edition Codex. These are hints at Malal, as Dread Axe was Kaleb Daark's weapon of choice, and had particularly devastating results against other Chaos factions. Also, if you look at Sons of Malice, they are represented in the colors of Malal, black and white, divided in half.
Unfortunately, there has been nothing official of the actual stats of any Malal worshippers.
Malal is a Fallen God in the 40k universe as well, that being said he no longer has his own Daemon followers, and is no longer omnipotent, although to fell even a fallen God would be quite an undertaking. To represent the destruction of his God-like abilities, a Malal themed Chaos force cannot use Daemons or Possessed.
Also, since Malal is fairly secretive, his followers do not have much access to the more rare equipment of the Imperium. To represent this, a Malal army can only take one (1) squad of Terminators.
To make up for this, a Malal army is permitted to take an extra Fast Attack slot. A Malal army would rely on quick and terrorizing raids, guerilla warfare and terror tactics the name of the game.
All Malal followers have the choice of taking Mark of Malal. They cannot, repeating! CANNOT take any other Mark, exluding Undivided (Chaos Glory).
The Mark of Malal grants the bearer and squad +1 Strength, to represent the power of the Fallen God's hatred and fury toward all others.
Any special legion troops are also forbidden. This means no Berzerkers, Plague Marines, Noise Marines, or Thousand Sons. Malal and his followers want nothing more then the absolute destruction of all other Chaos Gods and their worshippers.
Special Weapons and Abilities:
All troops in a Malal themed army MUST take the Icon of Malal or Chaos Glory. Mark/ Icon of Malal grants the squad +1 Strength. 20 pts.
Dreadaxe: Lords/ Sorcerers of Malal may take the Dreadaxe. Please see Chaos 3rd Ed. Codex, as I've misplaced mine. If anyone can post the abilities, please do so!
Rejection: A sorcerer of Malal may take the spell Rejection. This is cast when an opposing Chaos sorcerer attempts to use a spell on a Malal unit. When this is done, the opposing sorcerer must make a Ld test of -1.
Talisman of Hatred: A Lord or Sorcerer may take a Talisman of Hatred. This embues the bearer with the Aura or Malal, negating all attacks by enemy Chaos opponents with a Daemon Weapon. Only one Talisman of Hatred is allowed. 50 pts.
Jetbike: An HQ may take a Jetbike as Optional Wargear. Also, all Malal bikers pilot Jetbikes instead of the usual Chaos bike. The Jetbike is considered a Skimmer, and follows the other rules of the regular Chaos Bike. Also, the Jetbike has Turbo Boosters. +40 pts
Vengeance: An HQ may take Vengeance as an option. The bearer uses Vengeance when an enemy Chaos player attempts to summon daemons. On a 5+, all daemons on the board are banished. Only one HQ may have Vengeance. 50 pts.
HQ:
Lord of Malal WS BS S T W I A Ld Sv
6 5 5 4 3 5 3 10 3+
Optional Malal Wargear:
May take Dreadaxe or Daemon Weapon (No Mark) as an optional weapon. The +1 Strength bonus from Daemon Weapon does stack with the Mark of Malal, which has already been added into stats.
May take Talisman of Malal, as described above.
May take Jetbike, as described above.
A Lord of Malal may take all other options given to Chaos Lords (excluding Marks of the 4 Gods).
Sorcerers of Malal are exceedingly rare, as Malal does not associate with the Sorcerous arts much, even when he was a full fledged Chaos God.
Sorcerer of Malal WS BS S T W I A Ld Sv
5 5 5 4 3 5 3 10 3+
Optional Malal Wargear:
Same as Chaos Lord
A Sorcerer of Malal must take one of the following Powers:
Doombolt
Warptime
Wind of Chaos
Gift of Chaos
Rejection (Malal)
Sorcerers may take all other Wargear allowed by other Chaos Sorcerers, excluding Marks/ Powers of the 4 Ruinous Powers.
Elite:
Chosen of Malal
Same as Codex, may take Icon of Malal (+1 Strength), or Icon of Chaos Glory.
Terminators of Malal
Same as Codex, may take Icon of Malal or Icon of Chaos Glory.
Possessed- RESTRICTED.
Dreadnaught of Malal
May not take Daemonic Possession. Instead, it is replaced with "Enduring Rage", giving the Dreadnaught +1 Strength and +1 Front Armor. +20 pts
Troops:
Chaos Space Marines
Same as Codex, may take Icon of Malal or Icon of Chaos Glory
Sons of Malal- 22 pts WS BS S T W I A Ld Sv
5 4 5 4 1 4 1 9 3+
Champion of the Fallen One: +15 pts
5 4 5 4 1 4 2 10 3+
Wargear:
Power Armor
Bolt Pistol
Frag Grenades
Krak Grenades
Close Combat Weapon
Special Rules:
Mark of Malal
Fearless
Fleet
Preferred Enemy: Chaos
Character:
Same as Codex
Fast Attack:
Dread Wings of Malal: 44 pts WS BS S T W I A Ld Sv
4 4 5 4(5) 1 4 1 9 3+
Scourge: +15 pts
4 4 5 4(5) 1 4 2 10 3+
Wargear:
Power Armor
Bolt Pistol
Frag Grenades
Krak Grenades
Close Combat Weapon
Chaos Bike w/ Twin-Linked Bolter
Special Rules:
Fearless
Jetbikes
Character & Options: Same as Codex.
The rest is pretty much the same as the 'Dex. I'm also thinking of making stats for using Malal, using the Nightbringer's stats and modifying them. If someone wants to send me it's stats, thatd be great. The point of this is I don't want to make anything over powered, and I want to use the blueprints of the 4th Ed. Codex.
If anyone has anything to add, please feel free! I was going to go through the rest of the Codex, but everything is pretty much the same, all Icons of Malal or Chaos Glory only, blah blah blah. |