Well, I've read through your post, and some of it seems okay. I don't really know a lot about Malal, but I still think I can have a bit of constructive input.
Quote:
Originally Posted by DuskRaider Rejection: A sorcerer of Malal may take the spell Rejection. This is cast when an opposing Chaos sorcerer attempts to use a spell on a Malal unit. When this is done, the opposing sorcerer must make a Ld test of -1. |
This seems a little bit rubbish, to put it simply. It's only useful against one model in one army, and takes up a psychic power use for the turn. Even if it does work, then the sorceror still isn't going to be running most of the time.
Quote:
Originally Posted by DuskRaider Talisman of Hatred: A Lord or Sorcerer may take a Talisman of Hatred. This embues the bearer with the Aura or Malal, negating all attacks by enemy Chaos opponents with a Daemon Weapon. Only one Talisman of Hatred is allowed. 50 pts. |
This also seems a bit rubbish, 50 points to ignore one weapon that's only available to one model in one army? Perhaps change it to something more like the fantasy hatred rules, allowing you to re-roll rolls to hit during the first round of combat, and possibly in all rounds against chaos troops.
Quote:
Originally Posted by DuskRaider Jetbike |
I don't know a lot about Malal backstory, so I have no idea if it's okay for them to have jetbikes.
Quote:
Originally Posted by DuskRaider Vengeance: An HQ may take Vengeance as an option. The bearer uses Vengeance when an enemy Chaos player attempts to summon daemons. On a 5+, all daemons on the board are banished. Only one HQ may have Vengeance. 50 pts. |
The wording on this is a little bit confusing. Is this one use only? Do you roll every time a daemon unit is summoned? If so, this is quite harsh (even more so against actual daemon armies). I would either have:
Something similar, perhaps making daemon units re-roll their reserves roll.
OR
Something like this; at the end of each movement phase, any daemon model within 12" takes a S3 hit, with no invulnerable saves.
Quote:
Originally Posted by DuskRaider HQ |
Seems okay, you may want to put invulnerable saves on those characters though.
Quote:
Originally Posted by DuskRaider Elite |
Seems fine, no problem with these.
Quote:
Originally Posted by DuskRaider Troops:
Chaos Space Marines
Same as Codex, may take Icon of Malal or Icon of Chaos Glory
Sons of Malal- 22 pts WS BS S T W I A Ld Sv
5 4 5 4 1 4 1 9 3+
Champion of the Fallen One: +15 pts
5 4 5 4 1 4 2 10 3+
Wargear:
Power Armor
Bolt Pistol
Frag Grenades
Krak Grenades
Close Combat Weapon
Special Rules:
Mark of Malal
Fearless
Fleet
Preferred Enemy: Chaos
Character:
Same as Codex |
These are a bit powerful, especially due to fleet of foot. I understand that this is supposed to be a raiding army, but the extra fast attack accounts for that. Also, perhaps these should be made into Elites.
Quote:
Originally Posted by DuskRaider Fast Attack:
Dread Wings of Malal: 44 pts WS BS S T W I A Ld Sv
4 4 5 4(5) 1 4 1 9 3+
Scourge: +15 pts
4 4 5 4(5) 1 4 2 10 3+
Wargear:
Power Armor
Bolt Pistol
Frag Grenades
Krak Grenades
Close Combat Weapon
Chaos Bike w/ Twin-Linked Bolter
Special Rules:
Fearless
Jetbikes
Character & Options: Same as Codex. |
These seem alright, perhaps a little bit underpriced. Only by a few points, if that. Still not so sure about the jetbikes, seeing as the army has less acess to terminators, but still has plenty of jetbikes that are unique in the imperium?
Well that's it, sorry if I come off as a little bit harsh, but I'm just saying what I think could do with changing.