Thread: RP Rules
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Old 01-10-2007   #1 (permalink)
masterofweirdness
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Default RP Rules

Okay, here we go... I'm gonna type up some basic rules here... I'll add more as they are needed.

Regarding OOC (out of character):

I know some people are really strict about OOC and not using it unless totally necessary. However, I think this is stupid. If you don't want to use OOC, then by all means, don't. However, if you are leaving a thread, joining a thread, or having real world problems, don't give some cryptic in character message and dissapear, simply, at the top of your post (or bottom, or both), type OOC: Sorry guys, I have to leave this thread, bye. Or whatever, that way we don't feel get weird.

Also, as a Mod, I can edit, delete, and merge posts(I think...) this means, I'll punish God-Rpers with my mod powers... if someone is God-rping (eg, acting like a super-hero and not a normal person), then PM me (or Erus, preferably both) and we'll fix the problem! Warn him, leave negative feedback (at least I will) and then edit the post, saying that we have done so and so and now this is so and so.

Finally, certain races/factions, simply because they are to uber compared to most normal people are not going to be used in standard RPs. These guys are Space Marines of all sorts (including Scout Marines) and Custodes. Also, I think Tyranids shouldn't be used, as they don't really think, they just do things.

However, I'm nice, so I'll say this, Space Marines CAN be used in some RPs, like if we do a space hulk RP, why not have some Terminators walking around killing baddies... talk about fun! But, no marines in post threads, if I find them, unless they author of the thread (and thus the leader of the Rp, though not the GM, thats the mods, I think, I'll talk about that) has said you can use them, the post will be edited/deleted, the author warned and negative feedback given. Period.

And of course, there are some factions/races that are harder to use, Orks, Inquistors, some Eldar, and even the Ad. Mech possibly. These guys are what I'd call "limited", five Inquisitors running around in one story is dumb. So, if they're are inquisitors, let's keep them to a miminium, the same for the other races, unless its an all Eldar Rp, or an all Tau Rp.

Any problems with this and tell me, by PM or in this thread.

On combat:

I’m not sure how this will work, but let me explain it then, and then I’ll show you the problems.

Let’s say, we have five guys, all Imperial Guardsmen in a Cadian Regiment, the 90th. They’re all on patrol in an ork infested area, looking for baddies. They find some, but unluckily, they’re outnumbered, twenty orks armed with a combination of choppas shootas, and sluggas, plus some ‘eavy weapons against 5 IG armed with lasguns and a sergeant armed with a bolt pistol and chainsword.

So the fight begins, the sergeant starts the battle by shooting his bolt gun into two of the orks, killing them, and then charging at some more, slashing and hacking with his chainsword. 18 orks left.

Then some more guys start fighting… one kills, one ork, another kills 3 (a bit much, but it rarely happens) and two more kill 2 each. Then the final guys kills 5 (due to him picking up an ‘eavy shoota and firing it kill a madman).

Now, while this, in real life could happen, IG don’t use xenos weapons, they are told not to use them, and also, Ork weapons tend to be without bullets! Only orks can use them.

The RP leader contacts me, and I deal with the problem. Now, since this guy is new, and doesn’t know a lot about ork weapons, I edit his post, and explain it to him, not giving negative feedback, but simply a warning.

However, when he does it again, I do leave negative feedback, finally, when he refuses to play nicely, he is ejected from the Rp.

What do you guys think of these rules?
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Last edited by masterofweirdness; 08-09-2007 at 06:25 AM.
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