| The Omnissiah
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| Development of a Space Marine
A Space Marine is a vastly superior warrior when compared to a normal human. This is due to a series of genetic modifications, psychological conditioning, and heavy training. The end result of creating a Space Marine produces a soldier with abilities that are so superior to those of an average human that they are best described as superhuman.
The procedure detailed below is that described in Codex: Astartes, which is followed to a greater or lesser extent by all Chapters. A notable exception to this is the Space Wolves chapter, who employ a different system. Recruitment
Different Space Marine Chapters follow different recruiting processes. Most recruits are drawn from the Chapter's home world. These worlds are often at a primitive or feudal level of development, creating a hardy human population, which in turn ensures only the toughest of candidates are selected. Only a small percentage of candidates may be recruited, and not all recruits will survive the initial rigors of training and treatment one must undergo to become a full-fledged Space Marine.
The selection of recruits must abide by certain criteria. First and foremost, a potential candidate must be male, as the gene-seed and zygote are synchronized to work with male hormones. They must be of adolescent age preferably between ten and sixteen, as the implants are designed to coordinate with and increase the effectiveness of natural growth hormones and processes such as bone formation etc. They will thus fail or have no effect on adults, this became a major problem during the early history of some of the founding chapters as a number of veteran warriors under the service of the Primarchs could not join the ranks of the Space Marines because of it. There must be a level of compatibility between the recruit and the gene-seed, otherwise the implanted organs will fail. The implants are generally done in an extremely hostile environment, showing that if the recruit survives he is strong enough and worthy to be Space Marine. Also, the mental state of a potential Marine must also be susceptible to the various training and psycho-conditioning regimes of the Chapter, and cannot be tainted by Chaos (though corruption is still possible and a number of marines still fall).
These criteria bar all but a minuscule percentage of people within the Imperium from becoming Space Marines. If all tests prove successful, the recruit is accepted into the Chapter. At this stage, implantation, psycho-conditioning, and physical training begin. Each step in this stage has its own dangers, ensuring that only the truly worthy become Space Marines. Gene-seed
Gene-seed is the foreign genetic material introduced into a human during his transformation into a Space Marine. The genetic material is used to form nineteen implants, which are responsible for the physical transformation and abilities attributed to the Space Marines. These implants are surgically installed into a recruit over a period of years. One of the implants creates copies of the various implants during the maturation of the Space Marine, which are removed shortly before or after death, for future use.
The genetic modification is responsible for his physical changes. Gene-seed is a rare and precious resource for the Space Marines. Since the first founding, the Space Marines have lost the ability to make new implants and some no longer have all 19 implants within their Chapter's genetic repositories. The "purest" chapters in this respect are the Ultramarines, who still have all 19 implants and no significant mutations or defects in the gene-seed, this being the reason that the Ultramarine gene-seed is the one most often selected to create new Chapters.
All Space Marine chapters still have a fully functioning "Black Carapace" implant, which is vital as forms the interface with their Power Armour, and "Progenoid Gland" implant, which copies the genetic information of the other various implants for future use. Should either implants become lost, the entire chapter will die out shortly after (as there will be no other way to produce more implants without the Progenoid Gland and the marines cannot interface with their Power Armour if they don't have the Black Carapace). Neophyte
Once the recruit passes the battery of tests and challenges set by the Chapter, and the initial gene-seed implants have taken hold on his body, he is accepted into the Chapter as a Neophyte. These Neophytes will be trained in the history of the Chapter and the edicts of the Codex Astartes, while the remaining implants and modifications are made to his body.
Once a Neophyte begins his training and genetic modification, he is no longer permitted contact with his home or family, sworn to serve the Emperor and the Chapter until his death. The creation of a Space Marine is a dangerous process, and it is accepted that many will die during their indoctrination.
Certain Chapters take different approaches to the training of Neophytes. Most will be inducted into the Tenth Company where they are trained and educated by veteran Marines, serving the Chapter as a light reconnaissance force. Some Chapters, most notably the Black Templars, apprentice their Neophytes to a more experienced Space Marine, the Neophyte acting as a servant, and learning by example. Scouts
The Neophytes gain experience in the ways of warfare by serving the Chapter as scouts, providing reconnaissance to the Chapter, while capable of acting as an infiltration or commando force. They can be equipped with a variety of equipment and weaponry, and on certain occasions have access to the Chapter's combat motorcycles. It is a dangerous baptism of fire, but provides valuable experience and hands-on training in the art of battle. Scouts do not wear power armour, but instead wear a lighter suit of non-powered segmented armour plates called Carapace Armour. This is both because their Black Carapace is not yet fully developed, but also because they must earn the privilege of wearing the Power Armour by proving themselves as Space Marine Scouts first. Some chapters do this differently, for example Space Wolves induct Neophytes into Blood Claw packs and their Scouts are instead more experienced marines who have a lone wolf style personality. Also because of their training regime Black Templars have no standing scout force. Initiates
Once the Neophyte's period of training is complete, and all nineteen gene-seed organs have been implanted and verified, the Neophyte will often be sent on a final challenge to prove his worth. Upon the completion of this challenge, the Neophyte will become a full member of the Chapter (known as an Initiate or Battle-Brother), and will be assigned to one of the eight Battle or Reserve Companies.
Last edited by hairyyahoo; 03-18-2007 at 03:52 AM.
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