Thread: First Games
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Old 01-14-2007   #5 (permalink)
Cagarner
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One think you should learn is..... Never let the tyranids have the first turn!!!!

you need that extra turn at the start to soften them up, and not let them get too close. Most hormagaunts could move up to 12" in their turn, and that means less turns to shoot at them before you enter CC.
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