In some of the previous lists I had a look at, the berserkers were the assault specialists, not crazed Khorne worshippers. They'd be armed with Close combat weaponry. Think assault squads, but no jump packs, and las weaponry.
The Living Ancestors were the token Psykers of the old lists. They were often weaker due to their age, but their physical toughnes was even greater. They had access to a few powers that would augment squads or blast the enemy. 0-1 I'm thinking, not many left.
---------------------------------------------- Add-On Commentary:
Speaking of the Berserkers, does anyone have any ideas. Nothing to do with Khorne, they're not chaos worshippers.
Here's what I have so far. Plasma weapons are more expensive because I got rid of the "gets hot" rule.
Berserkers
Berserker squads are made up from attack squads of the most ferocious hand to hand fighters in the Stronghold. Berserkers are courageous and fierce Squats, accustomed to fighting in the cramped confines of mine tunnels and attacking the enemy at close quarters.
Name Points WS BS S T W I A LD Sv
Berserker 20 4 3 4 4 1 2 1 8 6+
Champion +15 4 3 4 4 1 3 2 9 6+
Number/Squad: 5-15 Berserkers
Weapons: Bolt pistol and Close combat weapon, Frag grenades.
Options: Any model may replace their bolt pistol and close combat weapon with two bolt pistols at +2 pts (fire together with the same effect as twin-linked bolt pistols).
Up to three models may replace their bolt pistol and close combat weapon with: power weapon and bolt pistol at +10 pts, power fist and bolt pistol at +15 pts, plasma pistol and close combat weapon at +10 pts, flamer at +6 pts.
One Berserker may be upgraded with Runic honours at +15 pts to become a Champion. Champions may select equipment from the Squat armoury.
__________________ O'er the Hills and O'er the Main, Through Flanders, Portugal and Spain. King George commands and we obey! Over the hills, and far away...
Last edited by Khadhar'phak; 01-14-2007 at 02:14 PM.
Reason: Automerged Doublepost
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