07-04-2008
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#5 (permalink)
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Join Date: Oct 2007 Location: titusville florida
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| Re: 2500pts Lizardmen Quote:
Originally Posted by kenshin620 Lords and Heroes
186-Saurus Oldblood: Piranha Blade, Spawning of Tzunki, light armor, shield
94-Skink Chief: light armor, shield, Staff of the Lost Sun drop
125-Skink Priest: Level 2 Wizard, Dispel Scroll give quetzel to as many of the priests as you can
100-Skink Priest: Level 2 Wizard
100-Skink Priest: Level 2 Wizard
Core Units
155-Skink Skirmishers (25): Brave
155-Skink Skirmishers (25): Brave, javelins and shields
145-Skink Skirmishers (20): Brave, scouts
145-Skink Skirmishers (20): Brave, scouts, javelins and shields
66-Skink Skirmishers (10): Brave
70-Skink Skirmishers (10): Scouts
60-Skink Skirmishers (10): javelins and shields
60-Skink Skirmishers (10) brave = waste of points on +1 BS that could be spent on kroxigors/upgrades
270-Saurus Warriors (20): Full Command
255-Saurus Warriors (15): Full Command, spears lose the spears, sword + shield is a better combo, gives +1 armor save, don't belive me, check the tactics on the pyramid vault - link can be given if requested
180-Jungle Swarm (3) swarms suck in 7th, use the points on kroxigors/saurus blocks/upgrades
Special Units
330-Saurus Calvary (8): Full Command drop to 7 and field in 1 line MAJIOR CONCERN: you have no jaguar sarus of doom. this is a must in any sizable lizzie army.
Total-2496 |
suggestions in quote, i've had experience with almost all fantasy armies, so bear with me. |
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