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Old 07-04-2008   #5 (permalink)
lord marcus
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Default Re: 2500pts Lizardmen

Quote:
Originally Posted by kenshin620 View Post
Lords and Heroes
186-Saurus Oldblood: Piranha Blade, Spawning of Tzunki, light armor, shield

94-Skink Chief: light armor, shield, Staff of the Lost Sun

drop

125-Skink Priest: Level 2 Wizard, Dispel Scroll

give quetzel to as many of the priests as you can

100-Skink Priest: Level 2 Wizard

100-Skink Priest: Level 2 Wizard

Core Units
155-Skink Skirmishers (25): Brave

155-Skink Skirmishers (25): Brave, javelins and shields

145-Skink Skirmishers (20): Brave, scouts

145-Skink Skirmishers (20): Brave, scouts, javelins and shields

66-Skink Skirmishers (10): Brave

70-Skink Skirmishers (10): Scouts

60-Skink Skirmishers (10): javelins and shields

60-Skink Skirmishers (10)

brave = waste of points on +1 BS that could be spent on kroxigors/upgrades

270-Saurus Warriors (20): Full Command

255-Saurus Warriors (15): Full Command, spears

lose the spears, sword + shield is a better combo, gives +1 armor save, don't belive me, check the tactics on the pyramid vault - link can be given if requested

180-Jungle Swarm (3)

swarms suck in 7th, use the points on kroxigors/saurus blocks/upgrades

Special Units
330-Saurus Calvary (8): Full Command

drop to 7 and field in 1 line

MAJIOR CONCERN: you have no jaguar sarus of doom. this is a must in any sizable lizzie army.

Total-2496

suggestions in quote, i've had experience with almost all fantasy armies, so bear with me.
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