Thread: 1500pts
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Old 01-24-2007   #4 (permalink)
rintinglen
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You have a walking army with limited anti-tank capabilities. And no ranged Low Ap weaponry. (Well, alright, the Multimelta on the Land speeder). Anybody you are close enough to shoot with a meltagun is close enough to charge you. By the time you get close enough to shoot a tank with a melta gun, it has had three or four turns to shoot you.
Beware shooty armies, especially Imperial Guard, Tau, and Eldar. Even more beware fast shooty armies. Dark Eldar, Eldar, Tau=all would seem to be of great danger to your army.
You have to give the Chaplain Terminator Honours, and I would give him and his command squad Furious Charge. I would give the Veteran Squad Lightning claws too. I would pay for it by dropping the second Bolt Pistol & CCW Squad and use the left-over points to make a small veteran tank hunter squad with a Lascannon and Plasmagun. It only costs 115 points for one, and they can be life savers against an enemy with several tanks.
I have played a similar list to yours with my Black Templars, and they pretty much died for the emperor without achieving much against the Tau. Against a space wolf army they did ok, though Frost Blades are wicked things.
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