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Originally Posted by Grandmaster Ezra Godfrey Thanks for the help guys!
I don't really enjoy Transports either, other than Land Raiders.
So I was thinking about it, and I wanted to get at least 3 big Crusader Squads (10 Intiates/ 8 Neophytes) that go down the field in little lanes, using "Accept Any Challenge" to move faster. All the while, my Master of Sanctity will be attached to an Assault Squad that ties up any infantry that can prove to be a nuisance.
But what's your side on 6 Man Las/Plas Squads for support? |
hmmmm... i'd stick with only two large 16+ man squads for the simple reason that lots of big squads tend to get in eachother's way, especially when trying to use cover to help protect your flanks!
i'm starting my own custom chapter using the templar rules and for my main assault units, i've taken a 16 man and a 12 man unit... (neophytes are key to uping your body count!) with a slightly smaller unit size, i'm hopefull that this will allow me to make better use of cover and/or avoid getting the units tangel up on the way in!
another thing that's important in assault units - never, ever for any reason give them a plasma gun!!! it's a rapid fire type weapon, so it'll stop you from assaulting should you fire it...
my personal preference is the meltagun, simply because we've all had those brain-****s when we've flamed a unit and accidently left ourselves out of charge range!
for supporting fire, i'm using the following;
- two 6 man squads, one w/rocket launcher & the other w/lascannon. each squad is 5 initiates and 1 neophyte. they sit back and hunt tanks/MC's
- techmarine w/4 heavy bolter servitors. pure anti-hoard! carefull deployment will allow this small unit to avoid any small/basic arms fire and use their longer range to hurt things!
- 3 attack bikes w/heavy bolters for some fast flank support
- vindicator... ordinance is too much fun!
a bit different i suppose, but then i'm barking anyways!!!
i'm really not a fan of the las/plas as you can see as i hate waste... the point is, for the first 2-3 turns, that plasma gun is going to be sitting idle because it won't have the range, and/or it won't be able to hurt the target you're shooting! once infantry starts coming into range, the lascannon becomes total and compleat overkill...
those 10pts can be much better spent on something else like say a power weapon for your assaulty unit!
these smaller 6-man squads are also easier to kill anyways because they lack bodies... basically in a templar force, they're one and only job is to hunt tanks and thus, they use the 48" range of their big gun to protect them.
hope this helps,
cheers!