You didn't happen to read my last post, did you? I bring it up because I happened to mention something about the difference between APCs and IFVs in this game. Anyhow, I'm going to refrain from voting, because I don't think one type of vehicle is "better" than the other, but they do lend themselves to different tactics. APCs lend themselves to certain shena****ns that you really wouldn't do with IFVs because APCs are cheaper and more expendable. You can use APCs as mobile terrain, hindering opposing troop movement and blocking the LOS of opposing units. I suppose you could do that with IFVs, but you probably wouldn't because they're so much more expensive, and also provide so much more fire support than APCs do. That makes them considerably less expendable. They become assets that you want to try and preserve rather than something you can afford to sacrifice to gain an advantage for a turn.
Anyhow, the only vehicles in this game that I would consider APCs are Rhinos and Ork Wartrukks. DE Raiders can kind of qualify, too, but since each one sports a Dark Lance, they could be considered IFVs. Also, with Raiders being skimmers, you can't put them to the LOS-blocking that you can do with Rhinos or Wartrukks. Razorbacks are a bastard-child cross between APC and IFV, and are not really good at being either. The only thing I'll use a Razorback for is to schlep around a Techmarine and his retinue of servitors. Chimeras and Devilfish are pretty decent IFVs, and the Wave Serpent is more like a pretty fair medium-ish tank with a good transport capacity. |