Thread: A Degree in 40k
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Old 02-07-2007   #7 (permalink)
JoeGuardsman
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Well lets see, I'll say the courses but I'm not sure how high in level the courses should be taken:
1.Latin (for all of those fluffy little words)
2.Syntactic Ambiguity (for rules interpretations)
3.Anatomy (to better understand how a Space Marine could be made)
4.Entomology (for Tyranids...etymology is the study of insects)
5.Creative Writing (for fluff)
6.Probabilty (for obvious reasons)
7.Game Theory (wierd stuff there)
8.Psychology (to understand the thought process of a rules lawyer)
9.Economic & Buisness (to be able to produce an intelligent arguement on why GW is running itself into the ground)

That's all I can think of right now. Not sure what to call it but you'd probably have an easier time getting a job than someone with a Polysci. or Humanities degree.
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