Dan, old buddy, ole Pal, I don't know who you been playing, but I have seen fish of fury tactics be very difficult to deal with. The Fish of Fury tactic provides two things, concentrated firepower and mobility. Part of the Lore of Warfare is "hitting 'em where they ain't."
A skilled Tau player uses his speed to gang up on one part of your army while the other parts are struggling to catch up. His tanks can move 12 inches, and can still shoot, and can ignore difficult terrain while doing so. The skilled player combines his marker-light cheese with his weaponry and mobility to make for hard times. He marks the target, Moves into rapid fire range, uses the marker to up the ballistic skill of the rapid firing squad and all of a sudden, you have 24 strength five shots that hit on 3's. Not to mention, the fact that the Devilfish can have 7 shots of its own, all strength 5. Toss in a pie plate at strength 6, ap4, and that squad is very likely to be toast.
MEQ Assault armies have the devil's own time dealing with such tactics. Did someone mention Khorne? Oh puleeeze!! My World Eaters Languish in their Cases. Why? Well, take 8 24 point models with a tooled up champ amongst them at a cost of about 240 points. Put 140 points of FireWarriors and 2 marker drones across the table. You're not going to make it. (Yeah, you can take a 19 point berzerker, but it you don't take a Khornate Chainaxe, and Frags you will regret it, and you will regret it and if you don't spend the 3 points for Furious Charge and someone sticks a Rhino, a Razorback, or an Immolator in front of you that you can't scratch but must assault, well that will be regrettable too.)
For my two cents, dealing with a Mobile Tau army is done with either a deep striking Guard or Drop Pod Space Marine Army, or else a SIGAFH. Imperial Guard Armies can have more heavy weapons than Anybody, many more than a Tau army. You shoot enough Lascannons and Autocannons and they will eventually hit something! |