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Old 02-25-2007   #4 (permalink)
r4wr89
the age of reptiles
 
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hmm...thanks for the advice! for 1k i think i'm packing:

HQ:
commander [captain]
lightning claws, bike, frags

HQ total: 121


troops:
bike squad 1:
5 bikes, 1 plasmagun,
1 attack bike with HB
[220]

bike squad 2:
5 bikes, 1 plasmagun
1 attack bike with HB
[220]

scout squad 1:
8 scouts, 1 HB
[109]

scout squad 2:
8 scouts, 1 HB
[109]

troops total:658

fast attack:
land speeder tornado: HB/AC

scout bike squad 1: 4 bikes
[100]

scout bike squad 2: 4 bikes
[100]

fast attack total: 280


army list total: 1009

anyways, i was thinking termies, but they don't quite go well with the chapter fluff. i noticed that i'm pretty low on anti-tank as well, not sure what to do about that, although i can't imagine that i would run into anything too huge in a 1k game, but i might be surprised haha

i thought about white scars and ravenwing, but i decided to go with my DIY army. as for vets, maybe, because they are allowed infiltrate and my chapter's fluff is all about infiltrating. we'll see though, i might just stick to more scouts.

is there a rule somewhere that keeps certain marine armies from taking scout bikes though? i wasn't aware of that :|

thanks erus!
-ant
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Quote:
Originally Posted by Mart007 View Post
R4, I had to go back four pages to find this WIP!! I want to see conversions, more, and I demand you to pick up a paint brush! What have you been doing? having a life or something!!! Dammit you know you cant do that with this hobby now back to work!!
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