Templar I play Black Templars and i have to say these are probably your best choice... they are 1 pt more a piece then normal marines but neophytes are only 10 pts a piece and you can take the 10 initiates (power armor) and 10 neophytes (scout armor) in one unit and when they take a casualty (even just 1) you must make a leadership (a commander or Chaplain comes in handy here) and if you pass you run D6" at the enemy... in essence you have a chance of falling back but more often then not you run at the enemy... with 20 strong units they enemy is gunna have to punish you to stop you... the only disadvantage to this is you only get one special close combat weapon per squad so even if you have 20 guys you only have 1 power wep... but with all those guys and perhaps the vow to give you prefered enemy against whoever you are fighting you will have a good chance of just simply crushing your enemy when you hit thier lines... as long as you don't spend too many points on units like sword brethren.. they are expensive and hard hitting but if you are hoofin it all the way over there then you won't want them...
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"Primarch, Progenitor - To your glory, and the glory of Him on Earth."
"Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!"
You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair."
Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines Ched First, Horde Second, Self Last |