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Old 11-07-2006   #6 (permalink)
Levin
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As I've said in countless other posts, Templars are simply a castrated army. Not that that is a bad thing. Well, ok, it is a bad thing, but what this means is that they have so many restrictions on what they can and cannot take, it forces players to come up with almost identical lists that are easily predicted by opponents. As far as strategy is concerned, you really don't have many options as you can't take any infiltrators at all unless you take swordbrethren, which then can't take furious charge (what they need to take).

Templars are basically just normal marines with few upgrades, no anti psyker abilities, no heavy support infantry, scouts, indirect fire... And in return they get an ability that forces them to charge headlong through dangerous terrain and into dreadnoughts. (assuming you're opponent is smart, or lucky).

Compare them to Blood Angels, where every model in the army has furious charge and the ability to charge foward without being shot to pieces first. Not to mention assault cannon predators and furiousos, and deathcompany.... the list goes on. Templars get the Emperor's champ, which apparently can now be taken in any marine army via the latest FAQ.

I guess I shouldn't be such a whiner about these guys, but they're the only army that I own that I'm disappointed about starting... And they were my first!
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