Nice idea... though the T4 would make them kinda useless, lemme edit the unit a bit...
Cyborg
Points/model 30
BS-2 WS-2 S-6 T-5 W-3 I-1 A-2 LD-7 SV-+4
Machine Master
Points/model 10
BS-4 WS-3 S-3 T-3 W-2 I-4 A-2 LD-10 SV-+4
Unit/squad 1-4 Cyborgs and 1 Machine Master
Weapons: Two Close Combat Weapons
Options: Upto 2 Cyborg's may upgrade their 2 close combat weapons to a single Chainfist.
Heavy Armor: The squad may be equiped with heavy armor at +5 points a model, if so their armor save will be increased to 3+
Machine Master counts as indepedent character in Close Combat.
The Cyborgs can be upgraded to Close Combat or Ranged Cyborgs. If so, they cost an extra +10 point/model, Cyborgs with Close Combat Skill get furious charge and WS3. Cyborgs with Ranged are equiped with Heavy Crossbows and have BS3.
Is that good?
__________________ Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch. My Blog, my life, my strangeness
He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot
Life, don't me started on life - Marvin the Robot
|