View Single Post
Old 03-11-2007   #13 (permalink)
masterofweirdness
One of strangess
 
masterofweirdness's Avatar
Battle Brother
 
Join Date: Nov 2006
Location: Turn around... (if I'm not there I'm usually in Bangladesh)
Posts: 2,041
Rep Power: 3 masterofweirdness is on a distinguished road
Thanks: 251
Thanked 65 Times in 58 Posts
Default

Nice idea... though the T4 would make them kinda useless, lemme edit the unit a bit...

Cyborg
Points/model 30
BS-2 WS-2 S-6 T-5 W-3 I-1 A-2 LD-7 SV-+4

Machine Master
Points/model 10
BS-4 WS-3 S-3 T-3 W-2 I-4 A-2 LD-10 SV-+4

Unit/squad 1-4 Cyborgs and 1 Machine Master

Weapons: Two Close Combat Weapons

Options: Upto 2 Cyborg's may upgrade their 2 close combat weapons to a single Chainfist.

Heavy Armor: The squad may be equiped with heavy armor at +5 points a model, if so their armor save will be increased to 3+

Machine Master counts as indepedent character in Close Combat.

The Cyborgs can be upgraded to Close Combat or Ranged Cyborgs. If so, they cost an extra +10 point/model, Cyborgs with Close Combat Skill get furious charge and WS3. Cyborgs with Ranged are equiped with Heavy Crossbows and have BS3.

Is that good?
__________________



Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch.

My Blog, my life, my strangeness
He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot
Life, don't me started on life - Marvin the Robot
masterofweirdness is offline   Reply With Quote