Daemon Prince
Mark of Tzeentch
Eye of Tzeentch
Daemonic Strength
Daemonic Aura
Daemonic Resilience
Disc of Tzeentch
Dark Blade
Bionics
Wind of Chaos
Bolt Pistol
Krak Grenades
Melta Bombs
Not too sure why you would use krak grenades and Melta Bombs. Did you mean frag grenades? I hope so because frags are just better. I usually play a Word Bearers army and I have never found bionics to be that useful. Then again, my very first army was Necrons, so bionics just don't seem to be good enough...
Troops:1024
Just the fact that you have so many models/wounds in the army is good. I've heard the arguments about the pros and cons of Thralls, if you have the extra points and models, why not? I've started to paint the models I bought for a Tzeentch army and haven't got more than theoryhammer as to how useful the different psychic powers are. I'm leaning more towards Doom Bolt on a powerfisted champ, and Bolt of Change on the champ with the Thralls, though.
5 Screamers
Defiler=188
Havoc Launcher
Indirect Fire
Smoke Launchers
Even though my regular army is Word Bearers, I don't care for the Screamers. Maybe Screamers in a unit of 9, but certainly not 5. At a unit size of 5,they go splat more than they dish it out.
A defiler with indirect fire doesn't really need smoke launchers does it?
I don't have any first hand experience playing Thousand Sons (yet), but I have played against 1 several times. Thralls were used twice, once they helped my opponent, and once they tried really hard, but the dice just would not cooperate. That was a while back, over a year ago, I remember he had a Defiler, a Rhino to get a unit around, and I'm pretty sure he had his champions so pimped out that he had less models than this list and he had 1700pts.
Hope I've helped a little...
