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Old 04-02-2007   #7 (permalink)
r4wr89
the age of insects
 
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hmm...for me, it's the commander/chapter master.
pros:
i love the customizability of SM commanders and chapter masters. i use one of them myself and i am about to model a second one. the ability to carry any weapon in the marine's armoury allows him massive flexibility, customizability [is that a word? haha] and "fluffability" all things i love about the game.

also, it's not difficult to model up a suitably ornate/cool looking chapter master or commander, and the great assortment of neat wargear and things he can have just makes him cooler. that's just my thought :]

cons: some weapons it's just not that smart to get, and getting a bit too zealous in protecting your precious HQ becomes downright pricey sometimes. as a result i don't even have artificer armor on my HQ, a pair of claws. :] for fluff reasons of course, but i also rely on my command squad to soak up damage instead XD

:]
-ant
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Quote:
Originally Posted by Mart007 View Post
R4, I had to go back four pages to find this WIP!! I want to see conversions, more, and I demand you to pick up a paint brush! What have you been doing? having a life or something!!! Dammit you know you cant do that with this hobby now back to work!!
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