XD haha. sigh. although it seems like a good idea to be supporting both vets and newer players.. anyways.
i think stitch pretty much covered it all in game terms. reading up on some fluff would be fun too, and take a look at some painted salamanders, or some other lists. but then again, that goes along with making any new army..haha so you might already be familiar with those things. anyways.
yea i think salamanders will be a fun army to play. i think a good number of salamanders players also run rhino squads, ie 10 marines in a rhino, 1 flamer, 1 meltagun, and rush recklessly with it. see what you think about that tactic. oh, and personally, i think rhinos look GREAT in green...haha
also: with cleanse and purify there is a certain way to set up the weapons you pay for to save one point. i know, it's trivial, but one point can be a big difference sometimes :] let me look it up a sec.
okay i'm not quite sure but i think this is it:
assuming you get one flamer and one meltagun [those are fluffwise the most "correct" i think, yes?]
if you buy a meltagun first, you have to pay the price of a missile launcher to get the flamer as the "c&p additional weapon," which means you pay 20 points.
however, if you buy a flamer first, then you pay for a lascannon to swap it as a meltagun. this way you actually pay 21 points for exactly the same thing, so be sure to buy it meltagun first, then flamer. :]
happy salamandering!
-ant
__________________  Quote:
Originally Posted by Mart007 R4, I had to go back four pages to find this WIP!! I want to see conversions, more, and I demand you to pick up a paint brush! What have you been doing? having a life or something!!! Dammit you know you cant do that with this hobby now back to work!! | Quote:
Originally Posted by hairyyahoo right i sorted out the mojo problems. | |