Originally Posted by Librarian_Tigurius HQ:
-Lysander- (As in Codex) - 170
-Terminator Command Squad- 5 men, 1 cyclone & Chainfist, 1 assault cannon & Chainfist, Sarge w/ powerfist. - 270 The amount of chainfists are cool, since you are already at I 1 with these guys. However, the cyclone is un-nessecary. It rarely earns it's points back, and I wouldn't advise it in a unit without tank hunters, if ever.
-Chaplain- Terminator Armor, Storm Bolter, Master Crafted - 150 I'm assuming the Master Crafting is on the storm bolter? If so, loose it. Not really worth it. If it is on the crozius, then I would say keep it, but loose a cyclone somewhere.
-Terminator Command Squad- 5 men, 1 assault cannon, Furious charge - 238 this ain't half bad. I assume (I don't use command squads) that they come with power-fists? if so, then this is about as good as you'll get.
Elites:
-Terminator Squad- 6 man, 2 cyclone, Tank hunters - 308 On cyclone is questionable. Two is useless. Drop one, or both. Attach one or more ass-can. Loose tank hunters. Spend points elsewhere.
-Terminator Squad- 6 man, 2 heavy flamers - 260 Not bad... These guys would work best coming down on a teleport homered scout sarge. They'll be useful, but placement will be absolutely key.
-Terminator Assault Squad- 6 man, 3 lightning claws, 3 thunderhammer & storm shield - 240 I like. I would actually suggest that, with pts. left over from hacked cyclones, tanks hunters, etc... Put furious charge on them. Much more vicious. Do any of your squads have a sergeant?
Troops:
-Scout squad Bustie (long story behind the name but he is the only themed thing in my army and is the way he is because of a game i played once...)- 5 scouts, 4 with sniper rifles, sarge (Bustie) with Terminator armor, sniper rifle, Chainfist (I Know he is a waste of points and kinda iffy but don't comment on him plz he will stay the way he is for my own reasons) - 158 Barring that interesting sarge.. I hate un-even numbered squads, so if I count right, you have 5. Pop in an extra scout, and give him a sniper rifle or maybe a missile launcher, up to you.
-Scout squad Beta- 6 scouts, 5 with sniper rifles, 1 with Missile launcher - 95 Perfect...
Fast Attack:
-Land Speeder- Heavy bolter and assault cannon - 80 Math wise it works, but most people will question it. However, I think it could, in such an army as yours, actually get overlooked when the termies hit down, and actually be able to do some damage.
1987 points total
tell me what you think... |