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Old 04-24-2007   #2 (permalink)
Lord Commander Erus..
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Quote:
Originally Posted by r4wr89 View Post
now i realize that i've written like 4 army lists on the forum, and only one of them has ever become a reality. alas! but i am VERY sure this one will come to life, and so will the all-bike space marine army. one day...one day.

anyways. this is an extension of the Night Hunt[ers] chapter, functioning as a branch of the army much like the deathwing of the dark angels [the all-bike/speeder army is the other "Branch"-the assault dedicated force of the chapter]

and so, i justify myself this way: the traits i take ARE different from the "General" army list [found here, under stitch's first post on the page.]

however, in appearance the army operates in much the same fashion. the biggest deal is that ALL infantry are required to infiltrate, or be mounted in a transport. tanks are extremely rare in the chapter, and so the flesh over steel drawback is used [just like the "general" army list]

well anyways, here it is! :]

[heed the wisdom of the ancients]
[scions of mars]
VS.
[flesh over steel]
[have faith in suspicion: included although not required, for fluff reasons]

have faith in suspicion is there because the chapter is profoundly skeptical of using the power of the warp in combat, believing that it is no better than summoning daemons or following chaos.

thus, techmarines take the place of librarians, and dreads are common because of a recent [and horrific] battle resulting in many grevious injuries and the death of more than a third of the entire chapter.

also, i have 2 HQ's for fluff reasons as well. this entire faction of the chapter is collectively known as the headhunters, and is led by the commander indicated below-he's not very ornate though, i know. i will compensate by making his model look cool..haha

I like the traits, given the fluff that backs them up. Now lets examine that list...

OKAY: and now to the list !

HQ:
techmarine:
-HQ cost
-frags
-servo arm
[116]

I would really, really reccomend trying to scrounge the pts. for a servo harness. It would make him MUCH more vicious and HQ like.

brother-captain [not a chapter master for fluff as well]
-power weapon,
-storm bolter
-frags
[81]
Any reason why there is a storm bolter, and not a bolt pistol for the +1 A? That would free some points, but not bad.

command squad (6 men)
-infiltrate
-meltagun
-flamer
[109]

Not bad, and you resisted the urge to go super heavy on your command squad. I can never resist said urge, so I never use them.

[HQ TOTAL: 324]

ELITES:
venerable dread
-armor
[130]

I assume the dread is CCW + Assault Cannon? If he is, and if you can get the pts. for a drop pod, I would give it to him.

techmarine
-4 tech servitors
rhino:
-smoke
-armor
[163]

*nods* Good set up, good setup. I would maybe consider a Razorback, as it packs more punch to keep your techmarine safe.

[ELITES TOTAL: 293]

TROOPS:
1: scout squad [8]
-heavy bolter
[109]

I always prefer missile launcher/sniper rifle combo on scouts, but that is just me. What else are these regular scouts armed with?

2: scout squad [8]
-heavy bolter
[109]

Same as above.

3: tactical squad [8]
-heavy bolter
-flamer
rhino
-armor
-smoke
[189]

I like this squad. I would perhaps, since they heav transport, make these guys anti-tank with a melta or possibly even a multi-melta.

[TROOPS TOTAL: 407]

HEAVY:
1: devastator squad [8]
-3 missile launchers
-HQ techmarine will join this squad because of his signum
rhino
-armor
-smoke
[238]

I like this squad. A good runnin mate for the HQ techmarine.

2: dread
-armor
-smoke
-missile launcher
[123]

Not bad, not bad.

3: dread
-armor
-smoke
-missile launcher
[123]

I'd maybe, if you could, give this guy a different weapon? Multi-melta, plasma cannon etc? It's a good set up, but just a bit redundant.

[HEAVY TOTAL:484]


ARMY TOTALS: 1508
45 infantry models
[23 power armored, 16 scouts, 2 techmarines, 4 servitors]
3 rhinos [count as fast attack slot!]
3 dreads [1 venerable]

thoughts ? comments? i know it might not be the most cost-effective 1500 point list, but i'm sort of a stickler for fluff haha XD

thanks all! :]
-ant
Actually, for a 1500 pts. list, it is quite vicious! I would recommend expanding up to 1700/1850, maybe 2K. And if your fluff dictates, tossing in some termies. I also heavily suggest finding the pts. to give the HQ tech marine a servo harness. It really is worth it in the long run, not only for repairing vehicles, but for keeping you alive..
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