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Old 04-24-2007   #3 (permalink)
r4wr89
the age of reptiles
 
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oops! i typed servo-arm, but i meant servo-harness. it's definitely worth it...a flamer, a twin linked plasma-pistol, 2 power fists, a 2+ armor save, a power weapon and a bolter ? HELLO, good deal! haha
i'll edit that soon.

as for adding termies, i'll still mulling it over. i am stretching and adapting my fluff constantly, but i don't think a whole lot of termies will be in my armies-i don't feel that they fit into the whole infiltrating/high speed image of the chapter [although dreads don't really either...they have the fact that they are emtombed marines not physically able to fight, but capable of staying in the chapter through augmentations/the dread itself]

hmm. as for the scouts [and most other squads] i try to avoid going frilly, something you acknowledged after reading my command squad :] haha. i thought it better to restrict the command squad, especially because he is only a company captain, not as high level as, say the chapter master who gets a few more guys and more ornate armor, etc.

the scouts are all armed with bolters. i intend to just use them for anti-infantry, and there is a fluff facet attached to that as well. the chapter emphasizes tactical freedom, and being a scout is the highest honor, in that they are allowed to operate without constant command from the HQ's. also, there is no set system of leadership among the elite scout squads, and so there is no sergeant. in game terms, the sergeant MUST have the same weapon as the majority of the squad :]

generally speaking, all units/models without a specific weapon upgrade mentioned i mean to have equipped with the standard weapons. thus, i mean for the venerable dread to have CCW/assault cannon.

the redundancy on the heavy choice dreads IS boring, i agree, haha. but i think 10 points a missile launcher on the dreads is a steal of a deal, and if i lose one of the dreads, i still have the other dread equipped with the ever flexible missile launcher.

hmm...i'll see if i can fit in a drop pod. actually wait...flesh over steel and the fact that i already have 3 transport options [which count as fast attack, UGH!] means that i'd have to drop a rhino somewhere. as for the razorback for the elite techmarine, i had it earlier, but swapped it out so that i could have the missile launchers on the heavy dreads, something i personally think [and hope, lol] would be more effective than a single twin-linked heavy bolter.

:] thanks for all the input erus! much appreciated :]
-ant
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Quote:
Originally Posted by Mart007 View Post
R4, I had to go back four pages to find this WIP!! I want to see conversions, more, and I demand you to pick up a paint brush! What have you been doing? having a life or something!!! Dammit you know you cant do that with this hobby now back to work!!
Quote:
Originally Posted by hairyyahoo View Post
right i sorted out the mojo problems.

Last edited by r4wr89; 04-24-2007 at 09:17 PM.
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