Thread: Iron Hands
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Old 05-03-2007   #2 (permalink)
Lord Commander Erus..
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Originally Posted by BrainDeleted View Post
Iron Hands 1850 points
These boys are one of my favorite Chapters, and my next project actually. So i'll be nice here, but matter of fact too.
HQ:224

Iron Father(Tech Marine)(Full Servo-Harness,Power Weapon,Bionics,Close Combat Weapon,Terminator honors)=136 points

Are you adding the power weapon on, in ADDITION to the full servo harness? If so, no need to. He already has powefists, artificer armor, etc... He'll Do fine if striking last should he need to maul some armor.

Servitor Retinue(3 Combat Servitors,Tech Servitor)=85 points

Ditch atleast one to two of the combat servitors. I'd suggest akll thre. Add in tech servitors. You don't want this guy in heavy enough combat that he is needing the retinue of 3+ combat servitors. Maybe give him a land raider or somethign else beefy to ride about in to reach those vehicles?

Elites:375

Venerable Dreadnought(Furious Assault,Smoke Launchers,Heavy Flamer)=148 points

Nicely done. I'd loose the Venerable Upgrade, but is is ok. Try to get him a drop pod though, so he can get into the action before he goes BOOM!

Veteran Squad(8 Marines with Bolt Pistols/ccw,Frags,Power Fist,Power Weapon,Vet with Plasma Pistol/Power Weapon,Infiltrate)=227 points

Loose the plasma pistol. It is a waste on a single wound model, especially a veteran sarge. Give you sarge a power fist, another member of the gang a power weapon or lightnign claws, and if you can, squeeze in a power weapon or l.claw (whichever you didn't take first). Quite an effective setup other than the plasma pistol though.

Troops:656

Tactical Squad(In Razorback)(6 Marines,Vet with pair of Lightning
Claws,Flamer)=126 points

Razorback(Extra Armor,Smoke Launchers,Search Light)=79 points

First, goo setup on the razorback. No crazy points sink, which i'm glad to see. I'd reccomend giving the vet in this squad just a power toy. Wasting them on a regular line sargenat is silly, and he will be just as effective with a power weapon, and you will have a lot more points to juggle.

Tactical Squad(10 Marines,Plasma Cannon,Plasma Gun)=180 points

Nice plasmy squad of death. I'm not a fan of plasma myself, but the squad works.

Scouts(10 Scouts,Veteran Sergeant with a Power Fist)=158 points

If the rest of the scouts are indeed bolt pistol + ccw weapon as I suspect, then this unit is good for a suprise type tank buster move. Not my prefered way to use scouts, but tactically sound.

Scouts(6 Scouts,5 Sniper Rifles,missile Launcher)=113 points

Perfect m'man. Perfect squad right there.

Fast Attack:220

Land Speeder Squadron=220 points
2 Land Speeder Tornadoes Multi-Melta/Heavy Flamer
Land Speeder Typhoon Heavy Bolter
I never have been a fan of landspeeders much, but I can see the use!

Heavy Support:378

Vindicator(Power of The Machine Spirit)=155 points

Vindis are always kinda iffy to me, but not bad.

Whirlwind(Hunter-Killer missile,Extra Armor)=105 points

If you really feel the need to, sure. But loose the hunter killer, grab smoke launchers

Predator Annihilator(Side Sponsored Heavy Bolters,Smoke Launchers)=133 points

Extra armor and it is perfect.

any good?
Actually, not bad. Not the best, but not bad at all! I would have tried to get another Techmarine in there, and maybe another dread rather than whirlwind or vindicator, but thats my personal favorite. Let me know if you want any other advice. A good person to ask is Gremlin, he plays IW but the strategy he seems to employ could be (vaugely with changes) tailored for imperials.
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