Quote:
Originally Posted by masterofweirdness Note: Adding a Jump Pack Chaplain gives you a nice boost... reroll to hit and fearless does add something. |
true... but any mission using escalation or else forcing your fast attack/HQ's and such into reserves will screw-up that idea as you'll need to rely on making
both reserve rolls on the same turn!
i've seen many a tournament smurf army crash and burn because the individual did not plan for that outcome!
smurf player; "but, they're going to fight as one squad so i'll just make 1 roll for both of 'em?!"
opponent; "well, that would be nice wouldn't it except that the chappy & assault squad are seperate units on the FOC!"
smurf player; "crap, just the chappy turned up..."
when it works, the chappy-led assault squad is decent. but always keep it in the back of your mind that it can be a two-edged sword and there will be times when things arrives on different turns.
cheers!