ah that makes the HQ section easy
HQ:
Must include a Tech Priest Lord
.........................WS BS S T W I A Ld Sv
Tech-Priest Magos 5 5 4 4 3 4 3 9 3+ 50 points base cost
Tech-Priest 4 5 4 4 2 4 2 8 3+ 38 points base cost
Independent character unless give body guard
Weapons:Master Crafted Bolt Pistol and Master Crafted Cult Mechanicus Axe
(power weapon
Options: Access to armory up to 100 points (armory I'll make soon enough)
Servitor Body Guard:
May accompany Tech-Priest Lord
...........WS BS S T W I A Ld Sv
Servitor 3 4 3 4 1 3 1 10 5+ 9 points each
3-9 form a body guard
options:
Combat Bionics: +1 Attack and Strength, +4 points each
Ranged Bionics: may have biologically attached Lasguns, +3 points each or
Bolters +5 points each
Up to 2 servitors with combat bionics may further upgrade to a power fist at +15 points
Up to 3 Servitors may upgrade to Heavy Weapon Bionics at +5 for Heavy Bolter, +10 for Autocannon, +15 for multi-melta, +20 for Plasma Cannon, +25 for Lascannon
Rules:
Protectors: Programed to protect their master at all cost The tech-Priest lord can allocate wounds to servitors
Slow: They can only consolidate after assaults
Bodyguard: they must stay with their master and will test using the Tech Priest's leadership
Mindless & Implacable:If the Tech-Priest is killed or somehow leaves the unit they go on emergency orders:
Move toward nearest enemy, Shoot nearest enemy If possible and assault nearest enemy if possible. They also become Fearless.
Hows that? Darn tried to align the stat line but couldn't oh well you get it
__________________ "The heart that quavers in the breast be damned!
We'll stand our ground right here upon the field;
And we'll provide the carnage and the slaughter
-Roland Vote on the Battlefield <---Pssst! Thats a link
Last edited by BrainDeleted; 05-14-2007 at 05:00 PM.
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