View Single Post
Old 05-27-2007   #3 (permalink)
experiment 626
Filthy, Dirty Radical
 
experiment 626's Avatar
Honor Guard
 
Join Date: Nov 2006
Location: lost in a blizzard, somewhere near toronto!
Posts: 3,058
Rep Power: 4 experiment 626 has a spectacular aura aboutexperiment 626 has a spectacular aura about
Thanks: 38
Thanked 283 Times in 207 Posts
Default

comments in list

Quote:
Originally Posted by Lord_Tyrion View Post
1000pt ‘Crusade Daevontus’

HQ

1x Marshal Daevontus (Power Weapon, Bolt Pistol, Frag Grenades) = 97pts
1x Emperor’s Champion (Suffer not the unclean to live) = 125pts
+++ you should at least give the marshal some kind of invulnerable save - even a simple combat shield... especially with your chosen vow as you'll likely be striking either simultaniously or else last...+++

Elites

5x Sword Brethren Assault Terminators = 200pts
+++ hmmmm... that's alot of pts tied up into a very slow moving assault squad. deep striking isn't that much better an option as you have no teleport hommer to lock onto, and you'll be a sitting duck for a turn before you can assault.
either swap this unit for something else, or else make them into 5 regular termies who can at least lend some heavy storm bolter support to their advance.+++


Troops

14x Crusader Squad Altorque (9x Initiates, 5x Neophytes, Power Fist & Bolt Pistol, Melta Gun) = 219pts
+++ nice and big! should attract a good deal of enemy fire and still have numbers once they make it into assault.+++

6x Crusader Squad Karo (Missile Launcher, Plasma Gun, Razorback with Lascannons) = 202pts
+++ drop the rocket launcher. generally when you give a squad a transport, you don't need or want a heavy weapon as you're likely intending to move them about...
but if you stand still all game, then why are you sinking so many pts into a non-scoring dedicated transport?!+++


Fast Attack

6x Assault Marines (Power Fist & Bolt Pistol, 2x Plasma Pistol) = 157pts
+++ go for flamers over plasma pistols. safer and you'll still roast lots of marines simply through all the hits you'll cause! plus hoardy units are no longer the death trap your opponent hoped they'd be for your smaller assault squad!+++

Total

1000pts / 33 Models

Any thoughts on this?
needs a few more bodies and some more anti-tank... you can usually assume that at 1000pts your opponent will likely have at least one big armoured behemoth or monstrous creature...
a dreadnought w/assault cannon & rocket launcher is ace! rending is godly on a ranged weapon and the rocket can again be used for hunting armour or thinning hoards.

a predator w/twin-linked lascannon & heavy bolter sposons is a great mobile tank. you can move 6" each turn and still shoot everything!

hope this helps,
cheers!
__________________
"Who are you to question my methods?! A 'Puritan' is simply a coward who hides behind a veil of pretended faith and denounces his loyal brother as a traitor out of simple jealousy!"
- Inquisitor Odion


experiment 626 is offline   Reply With Quote