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Old 06-03-2007   #3 (permalink)
Lord Commander Erus..
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Carapace Armor- Guard infantry units and Rough Rider Squadrons upgrade their normal flak armour with carapace armour at +20 points per unit. This means that their armour save will change from 5+ to 4+. Sometimes this will be conventional carapace armour, alternatively it may be bulky feral platemail.

May not be combined with Light Infantry or Jungle-fighters.

Warrior Weapons- The regiment is recruited from primitive warriors. Any model normally armed with a lasgun that does not have access to the armoury replaces it with a laspistol and close combat weapon or a pair of close combat weapons at a cost of +2 points per model.

May not be selected with Drop Troops, Mechanised or Grenadiers.

Die-hards- The Regiment is so firmly indoctrinated into the Imperial faith and its own martial traditions that they will stand against overwhelming odds. Any Imperial Guard Infantry unit or Rough Rider Squadron may be given this ability at a cost of +5 points. Die-hard squads do not count negative morale modifiers for being outnumbered in close combat.

May not be combined with Special Gear (Chem-inhalers).

Hardened Fighters- The Regiment's members are recruited from particularly violent societies' and backgrounds and are particularly adept hand-to-hand combatants. Available to any Guard Infantry Squad or Sentinel Squadron at a cost of +15 points per infantry unit or +10 points per Sentinel. Hardened Fighters add 1 to their WS. Sentinels additionally gain +1 attack as their machine is fitted with chainsaw blades, rams and other accoutrement's.

Veterans- The Regiment has been in service for several campaigns and includes a far higher ratio of Veterans than normal. The normal 0-1 limit on Hardened Veteran units does not apply to this Regiment.



Hope that helps!
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