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Old 07-01-2007   #3 (permalink)
Dan296
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for the scouts:
you have 4 snipers, so you want them to sit back and shoot, so the CC/BP ones wont do you any good. is this because of the models you have?
if not, then i would switch them to bolters
if so, then you can have 2 units of scouts, ML and snipers, and 4 CC and a seargent. for the sarge, if u dont have another one, you can use a spare marine in power armour, just use him as a 'counts as' scout seargent. i had that same problem. also, the infiltrating CC scouts can support your chapter master & command squad

for the assault marines, i wouldnt put meltas on them, as you want them going as fast as they can right at the enemy to get into close combat, so you wouldnt have much opprotunity for meltas

for the tac squads:meltas OR plasma? is that changing depending on your enemy?

you can expand this list quite easily to 2000 points.
landraider-250
5 assault terminators-200

land raiders are quite expensive, but they are worth it. they are a huge fire magnet which can be a good thing or a bad thing. with 5 assault terminators inside, which can assault the turn they unload, its quite deadly. co-ordinating assaults with the chapter master, CC scouts, and assault termies can smash through an enemies flank.

adding a couple more CC scouts, in addition, would make it an even 2000.
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