r4wr89-
Thanks for the help, here's what I thought
"i think if you take BP and CC weapons, you should drop the heavies, because they slow your scouts down and prevent them from charging, but in a sniper squad the m launcher is great. you could also consider bolter toting scouts, for mobile and infiltrating fire cover perhaps ? :] then adding an HB for the dirt cheap 5 points, or even the missile launcher would be good also. either way, i think it would be good to specialize this squad, either sniper rifles and bolters, or some bolters and BP/CCW people, or something like that. it's still up to you though ! :]"
I just have the BP CCW scout to provide some wounds for my heavies. They are the only scout models I have.
"not bad, very inexpensive, i like it. maybe add frags, since he looks to be headed for cc anyways ?"
I could drop and scout and give the Command Squad and Commander frags?
"by meltas you mean meltabombs right ? just checking. good, solid assault unit. the HQ chaplain goes here, if i read it correctly, so it should be a really hard-hitting assault unit. nice :]"
Yeah they have meltabombs, sorry about that. They also have furious charge, I think I forgot to say that.
I dropped one scout and gave the command squad two flamers and gave the Assault squad a flamer in place of a Plasma Pistol. I think this gives me a better chance against hordes
As for the speeder, that configuration is the only model I have.
The devs are more expensive because they have tank hunters. That way they have Lascannon effectiveness against tanks and frags rounds for infantry. The elite status also allows them to be deployed later on.
Any other thoughts?
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All Shall Fall to the Sword
2000pts Royal Knights Space Marine Chapter
1500pts IG
2000pts Fantasy Chaos(in progress)
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