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Old 07-01-2007   #8 (permalink)
r4wr89
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Quote:
Originally Posted by The Sword 88 View Post
r4wr89-
Thanks for the help, here's what I thought

hey no problem..i may not be able to give my input on a lot of other things on 40kterra, but if i can help with marines lists then i will! :]

"i think if you take BP and CC weapons, you should drop the heavies, because they slow your scouts down and prevent them from charging, but in a sniper squad the m launcher is great. you could also consider bolter toting scouts, for mobile and infiltrating fire cover perhaps ? :] then adding an HB for the dirt cheap 5 points, or even the missile launcher would be good also. either way, i think it would be good to specialize this squad, either sniper rifles and bolters, or some bolters and BP/CCW people, or something like that. it's still up to you though ! :]"

I just have the BP CCW scout to provide some wounds for my heavies. They are the only scout models I have.


"not bad, very inexpensive, i like it. maybe add frags, since he looks to be headed for cc anyways ?"

I could drop and scout and give the Command Squad and Commander frags?

that would make your command squad really awesome in CC, what with initiative 10 all around against cover as well as a power fist IIRC, a company champion and the CC oriented HQ. you could also just make your entire command squad BP+CCW instead then, because they get infiltrate already and can then be totally designed for counter charging and whatnot.

"by meltas you mean meltabombs right ? just checking. good, solid assault unit. the HQ chaplain goes here, if i read it correctly, so it should be a really hard-hitting assault unit. nice :]"

Yeah they have meltabombs, sorry about that. They also have furious charge, I think I forgot to say that.

ah, i see. furious charge+the chaplain make this squad really good as well. i don't know if you want meltabombs on the HQ though, just because they are so expensive [5 points, was it?] because i think meltabombs in the squad are probably enough. it's just a thought though :]

I dropped one scout and gave the command squad two flamers and gave the Assault squad a flamer in place of a Plasma Pistol. I think this gives me a better chance against hordes

it will give you good attacks against hordes, and makes your command squad a really solid CC unit, in my opinion. if you're adding 2 flamers [which i did in my army as well] you should think about making the command squad BP+CCWs all around, i believe that is possible for them. that would make them totally CC oriented and not a bad CC unit at that.

As for the speeder, that configuration is the only model I have.

ah, right. it's still a really good choice, so it's fine how it is :]

The devs are more expensive because they have tank hunters. That way they have Lascannon effectiveness against tanks and frags rounds for infantry. The elite status also allows them to be deployed later on.

mm yea, the devs are a really great unit.


Any other thoughts?


all inside the quote :] it's still looking like a pretty solid, balanced list. nice :]
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Quote:
Originally Posted by Mart007 View Post
R4, I had to go back four pages to find this WIP!! I want to see conversions, more, and I demand you to pick up a paint brush! What have you been doing? having a life or something!!! Dammit you know you cant do that with this hobby now back to work!!
Quote:
Originally Posted by hairyyahoo View Post
right i sorted out the mojo problems.
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