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Old 07-13-2007   #9 (permalink)
Lord Commander Erus..
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Also, so as not to cram space... Here are the basic tactics/roles for this army.

Uses masses of Space Marines (only 1 vehicle the whole army) that infilitrate or deepstrike.

Uses assault marine heavy fast attack for flow control and flank support, as well as to be 'hammer' of the 'hammer and anvil' tactic (anvil being a well palced CC tactical squad)

Almost all are marines are assault or close combat oriented. Two tactical squads infiltrate and set up on flanks, and provide fire support with bolters and missile launchers. 3 squads infiltrate at key enemy units and or tanks and (or even just key ambush points or the like) blast to pieces with meltaguns and 20-30 attacks a round of CC, 4 or so from a power fists.

Assault squads deep strike behind the units getting hit from front by the other 3 and hit them from the back, or take out reinforcements before they reach the spot they are intending to head out to, then go with option 1.

6 man sniper squad sets up and picks off big toughness or walker vehciles w/ snipers and missile launcher.

And terminators deep strike in and plug a gap or take out a tank or heavy elite unit. These guys are kinda the 'cavalry' so to speak, there for whatever role is needed in their vicinity, and I think their setup makes them able to do this.

And there is a 10 man devastator squad to mop up slackers and help take down stubborn vehicles. With 4 missile launchers they can help clear up bunched up units as well, and the extra bolter fire makes sure to help with this.

The HQs generally go where needed due to an 18" striking range, although I will try and keep them to where the fighting is thickest, especially the Chaplain, as if he is near an assault or Quick-Attack squad, the fighting will invariably swing in my favor, though when I can I plan to try and keep him near the vets.

The dread is really supposed to draw and soak up fire, while trying to maybe pop a light vehicle or mow down a fragile but vicious (ala sniper scouts) unit. Hence why I spent little to no points on him.

The veterans fufill the same role as the HQ, in that I intend for them to be in the biggest assaults, as their mass and variety of power weapons will help push the scales for me greatly. Plus, the sheer weight of attacks, in addition to infiltrate, again assuring prime placement for those weapons to max their potential, and given the types and variety, that makes them a very nasty unit, as anything they hit will be hurting really.
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