View Single Post
Old 07-22-2007   #9 (permalink)
Killermoose
The Ruler of Earth
 
Killermoose's Avatar
Battle Brother
 
Join Date: Nov 2006
Location: Good old England!
Posts: 1,059
Rep Power: 2 Killermoose is on a distinguished road
Thanks: 19
Thanked 5 Times in 5 Posts
Default

I fully agree with Dead and canada199 here! 2 is the right number to go for, and I use them a lot! Every game I play in 40k I always try to take 2 Fire Prisms. Give them both Vectored Engines and Holo-fields, and make sure you just move them both 12" every turn (just keep them at the back of the board!) and they are unstoppable! A strength 6 AP3 large blast? Marine killer! When they hit, as they often do, they waste just about anything, and are unkillable. Most of my opponents at my local store don't even bother trying to shoot them now!

1 isn't enough, as they can't kill Marines without a twin-linked shot (large blast all the way!) and 3 are too much, as they'll still wound T4 on 2+, and Marines or Necrons won't get a save anyway, so the extra Fire Prism is completely worthless. At 170 points each, wasting points on 1 that does nothing just isn't worth it.

So, enjoy your Eldar force, Emperor!
Killermoose is offline   Reply With Quote