View Single Post
Old 07-23-2007   #11 (permalink)
SteveBerenyi
Just A Regular Joe. Again
 
SteveBerenyi's Avatar
Veteran Sergeant
 
Join Date: Jun 2007
Location: Butte, Montana
Posts: 2,565
Rep Power: 4 SteveBerenyi has a spectacular aura aboutSteveBerenyi has a spectacular aura about
Thanks: 199
Thanked 273 Times in 162 Posts
Blog Entries: 10
Send a message via AIM to SteveBerenyi Send a message via Yahoo to SteveBerenyi
Default

Well, I've found that the biggest problem with nid armies isn't the fact that your opponents manage to kill enough to take down scoring units, but that if they take down your synapse, you have no way to do anything. that was the reason for this. i wanted to do a nid army that did not rely on synapse. given. nids need it to work, but i wanted to see if it could be done. I know that as CC oriented as this army is, it will have problems with shooty armies, so i added the biovores. (BTW i was wondering if you can have your vores carry more than one type of mine) but that is getting away from my point. with the stealers and lictors operating independantly, and the guards providing shield wall the HT should be able to do something. and that leaves the biovores.... all that is in need of synapse. the HT should be able to cover psychics, but i dont expect him to survive. (he is truly expendable) but the mycetic spore deployment is what makes him the useful part of CC.

I'm thinking if i do a HT for the Biovores, i'd arm him with Ext Carapace, 1 venom canon, 1 barbed strangler, toxin sacs, enhanced senses. that should make him useful beyond the synapse he provided for the biovores.

Droping a stealer unit wont really matter as there are still 6 to wreak havoc. and in the end i am aiming for a fun army to play. not a tourney army because i have no tourneys within 500 miles of me

Thoughts? do you think it is a playable army or just a hypothetical useless waste of time?
SteveBerenyi is offline   Reply With Quote