View Single Post
Old 07-26-2007   #2 (permalink)
masterofweirdness
One of strangess
 
masterofweirdness's Avatar
Battle Brother
 
Join Date: Nov 2006
Location: Turn around... (if I'm not there I'm usually in Bangladesh)
Posts: 1,875
Rep Power: 2 masterofweirdness is on a distinguished road
Thanks: 165
Thanked 51 Times in 46 Posts
Default

First of all, just as a tip, next time you post up an army list, it would be beneficial to include all weapons and wargear that any unit may have taken, including default items. Now, onto the list:

Okay, the master is good, but I personally would drop mastercrafted and give termie honors to the chaplain... as the extra attack goes really far.

And I've never used a Multi-melta dread... so I'm not going to comment, but I've never really thought of using it, may I ask your ideas on this model?

Second off, if you can afford it, bump the termie squad up to a 6 man squad for scoring purposes.

Also, if you can afford the points, give your scout squad sergeants power weapons or powerfists... its not that fluffy, but since you are giving them termie honors anyways you might as well try and do it.

Also, the dev. squads, they are good, except one thing... why in the name of all that is holy do your sergeants have power fists... a total waste of points IHMO? I would drop these, and with the extra points fill out your scout squads or give the sergeants powerfists/power weapons, or both!

I personally am not so hot on Bike Marines... but I don't s
__________________


Proud member of the FSBGEBS: Feed Stitch Before Getting Eaten By Stitch, Protecting the 40kterra community from a ravenous Stitch.

My Blog, my life, my strangeness

My WRFP campaign blog!

He is no fool who gives that which he cannot keep, to gain what he cannot lose - Jim Elliot
Quote:
Originally Posted by BrainDeleted View Post
Beware ^



No really...beware
Life, don't me started on life - Marvin the Robot
masterofweirdness is offline   Reply With Quote