lets have a little look see
Docterines
Close order drill
Ratlings
Priests
Veterans
Drop Troops
HQ
Command squad
Jo w bolt pistol & Power weapon carpace armour
2 veterans 1 w standard bearer&lasgun 1 medic w lasgun
1 guardsmen with lasgun & master vox
1 guardsmen with plasma gun firstly loose the carapace armour as due to the majority armour rules he won't be able to use it untill the rest of the squad are dead. secondly there are some very good arguements against using vox nets so drop these too, i'll explane later.
Troop
Infantry Platoon1
Command squad
Jo bolt pistol & ccw
4 guardsmen with lasguns
1 w vox fine but loose the vox
Infantry Squad 1
1 sergeant with las pistol and ccw
8 guardsmen with lasguns
1 vox
1 flamer
Infantry Squad 2
1 sergeant with shotgun
7 guardsmen with lasguns
1 with vox
Heavy Bolter why the short ranged shotgun when the squad has a long ranged heavy bolter?
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Infantry Platoon2
Command Squad
Jo las pistol & ccw
4 guardsmen with lasguns
1 w vox
Infantry Squad 1
1 sergeant with las pistol and ccw
7 guardsmen with lasguns
1 with vox
Auto cannon groovy, but for the vox.
Infantry Squad 2
1 sergeant with las pistol and ccw
7 guardsmen with lasguns
1 with vox
mortar mortars don't generally tend to work too well in infantry squads, stick to heavy bolters or autos. ok so the vox thing. the arguement goes "why not pay the 1 extra point and get vet serges for each unit. not only do you get the ld8 but you get an extra attack too". all in all not a bad start, plenty of infantry. you won't be out numbered at this level pts games |