can you give us a bit more of a detailed explanation of campaign and recon points and their effect on the narative?
something i always liked about most of the narative campaigns i've encountered is the idea that winning/loosing a game will give certain benefit/penalties in a future game or games. like, if player A looses as the defender in a raid scenario they get less points to spend in their next game, of if player B succeeds in thking and holding a landing pad they get to deepstrike X many squads in 1 future game.
hows this for an idea, just came to me as i'm typing, borrowed from the LotR initiative gimmik. at the beginning of the campaign one player/side is randomly given the "Initiative". normal campaign game would be played as standard missions to represent skirmishes but the player with the Initiative gets to chose weather to be the attacker or defender in any given game or could opt to play a different type of mission altogether. they would then chose any mission and state that if they won then either their own side gets a benefit or the other side gets a penalty in the next game. the initiative would then pass to the other side if they chose the special mission but stays with them if they only chose to attack or defend. it would be up to you as the organiser to determine the objective for the special mission and choose exactly what the benefit/penalty would be. would something like that be of any use to you at all? |