The trick is doing both good shooting and deverting enemy fire towards the transport. A lot of players toss all their 'good' troops in transports and thus, creates a subconscious instinct in opposing players to always shoot at the models in transports first. However, if you start putting crappy run of the mill troops in transports, your opponent might fire at them out of impulse, fearing your secret plan... As for me, I always take throw away, "one punch" squads in my transports. Even if they're the most expensive unit in my army, I only plan on 1 good round of shooting or assault out of my transported units. This is due to the fact that they move up unaccompanied by the rest of the army. Sometimes I get lucky and they survive longe enough to take a second shot, or assault again, but this rarely happens. Case in point, I like to put 6 woman celestians in an immolator and roll out with 2 melta guns, or a heavy flamer and a flamer. 6 T3 models is hardly enough to withstand the entire force of any opponent, but it's usually good enough to cripple one of his key squads that he built his entire battle plan around. Figure out what he really wants to hurt you with and rush it. Pop out and blow it away with the most powerful midrange/rapidfire shooting you've got. This makes the unit a priority on his list. While he's charging or shooting at them, you've got a full turn to move up and get into firing positions to take out his overzealous advance. Be careful not to get too close or you'll get consolidated into... that sucks.
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"Vengence is Mine..."
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