well, i've never been to a gt before but i do have a bit of experience with the guard. boiling it all down it more or less comes to this; get two of everything you take. seriously, why buy one when you can get two for twice the price?
my standard 1500pt list runs something like this. i don't know whether it will fit with your theme though.
hq senior officer
2 special weapon squads with demo charges (a simply awesome weapon and at 45 pts per unit an absolute steal!)
2 anti tank squads (usually missile launchers for flexability)
2 decent sized platoons (hq + 3 infantry squads)
2 armoured fist squads
2 leman russes
1375pts
that leaves you 125 pts to add special and heavy weapons where you want them. to shave a few more points change one infantry squad in each platoon to a 5 man remnant, netting you another 60 pts.
as for tactics i normally have one of the russes lead the two chimeras in a mini armoured spearhead to set up a second fire position on a flank or claim an objective, while the second russ supports the infantry advance.
sure its nothing special to look at. theres no funky doctrines or outlandish wargear, but it does what it says on the tin. |