My Black Templar Doctrine, How is it? O.K. fellow Templars, first allow me to say how glad I am to be with you all. I am new to the 40k world and several have questioned my description of a 2000 pt army as small, all of the other gaming club members are old schoolers which hold 2 or 3 10,000 to 20,000 pt armies. I feel safe calling mine small.
Anyway, this is my makeup and strategy for my Templars, most of us already agree that SPEED is needed in this army and I feel putting as much as I can closer to the enemy (infiltrate) and speed (jump packs and teleporting) is the best for me. I've yet to put this in a tournament, but it is currently undefeated against the green skins of a much more experienced player. So, please tell me how this is (strategically sound) for a possible tournament play.
High Marshal, w/ jump pack, artificer armor, terminator honors, master crafted weapon, and a teleport homer. Marshal is attached to a 10 member initiate assault squad with bolt pistols, close combat weapons, and jump packs.
Here is a sticky point (if the Master of Sanctity and his command squad count as one or two different HQ choices)
Master of Sanctity, w/ artificer armor, terminator honors, master crafted weapon, and teleport homer. The priest is attached to a 10 member command squad with bolt pistol, close combat weapon, and infiltration.
The Emperor's Champion attached to a 10 member crusader squad (no vehicle)
Terminator Assault Squad with lightning claws and teleport
2 "7" initiate crusader squads with a heavy weapon (1 lascannon and 1 Heavy Bolter)
Vow: Accept all Challenges, No Matter the Odds
This totals 1494 including the points for the infiltration skill on the command squad.
I like the fact I'm much closer to the enemy lines before the first moves and the jump packs being cheaper than vehicles and getting just as far (moving the same distance but my jump infantry can still shoot once they're in range)
I took two teleport homers in order to bring my terminators to a location that is best needed without worrying about the mishaps that can occur.
with the Marshal, Master of Sanctity, 10 Sword Brethren, 10 initiates, 10 initiate assault marines, and 5 terminators... that makes a pretty heavy hitting force and once they're in close combat, my sloggers can move up in support. They will be shooting at targets while the others are getting in though.
The vehicles are kind of scary being that artillery, tanks, and heavy weapons can focus on two or three targets and take all of them out in just a couple of turns.
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To those who love the Emperor I call Brothers, To those who do not I call for them to take their rightful place upon the Cross of Heretics.
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