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Join Date: Nov 2006 Location: Annapolis MD
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| Quote:
Originally Posted by Imperial Commander Gent So, this is my Imperial Guard army as I can currently field.
Doctrines;
Ogryn Squads
Special Weapon Squads
Rough Rider Squadrons
Close Order Drill
Iron DIscipline
HQ; 648 Points
Heroic Senior Officer, Power Weapon, Bolt Pistol, Refractor Field, Medallion Crimson, Iron Discipline, 111 Points
2 Veterans, Lasguns, Medi-kit, Company Banner, Krak Grenades, 26 points
2 Guardsmen, Master-vox, Plasma Gun, Krak Grenades, 39 points
Sentinel Support Squadron, Lascannon, 2 Autocannons, 155 points
Fire Support Squad, 3 Autocannons, 95 points
Anti-Tank Support Squad, 3 Missile Launchers, 95 Points
Special Weapon Support Squad, 3 Sniper Rifles, 65 Points
Special Weapon Support Squad, 3 Flamers, 62 Points
Elites; 315 Points
9 Veterans, 2 Meltaguns, Lasguns, Krak Grenades, Vox Caster, 115 points
Veteran Sergeant, Las Pistol, Close Combat Weapon, Krak Grenades, 15 points
6 Ogryns, Ripper Guns, Frag Grenades, 150 Points
Bone'Ead, Ripper Gun, Frag Grenade, 35 points | you know you spent a whole doctrine on ogryn squads and you only took one squad of ogryns... either take s'more or drop em IMHO they are good but one squad isn't worth the doctrine drop these guys and take carapace armor and you can give all of your infantry platoons carapace... Quote:
Originally Posted by Imperial Commander Gent Troops; 1417 Points
Infantry Platoon 1
Command Squad, JO, Power Fist, 60 Points
Veteran, Medi-kit, 11 points
3 Guardsmen, 3 Plasma Guns, 30 Points
Squad, Vox Caster, Autocannon, Flamer, 86 points
Squad, Vox Caster, Autocannon, Flamer, 86 points
Squad, Vox Caster, Autocannon, Flamer, 86 points
Squad, Vox Caster, Mortar, 75 points
Squad, Vox Caster, Autocannon, 80 points | drop the flamers... if you are gonna get close enough to use them then you are moving and the auto cannons can't shoot... if you sit and shoot then you won't get a chance to fire the flamer... go with shooty... the extra las-gun may not seem like much but remember... flashlights can down a demon prince...
but on the positive side i like the commander of this squad... i had one like him down a khornate demon prince... he only wounded 5 times and i killed the 4 other guys in the squad and passed a refractor save on him and hit with all my attacks and wounded with all of em and he didn't save a single one Quote:
Originally Posted by Imperial Commander Gent Infantry Platoon 2
Command Squad, JO, Power Weapon, 45 Points
Veteran, Medi-kit, 11 points
3 Guardsmen, 3 Grenade Launchers, 24 Points
Squad, Vox Caster, Missile Launcher, Plasma Gun, 90 points
Squad, Vox Caster, Missile Launcher, Plasma Gun, 90 points
Squad, Vox Caster, Missile Launcher, Plasma Gun, 90 points
Squad, Vox Caster, Mortar, 75 points | not bad... i assume you are spacing the mortars between the squads so that you can deploy them where you need to? wise choice Quote:
Originally Posted by Imperial Commander Gent Infantry Platoon 3
Command Squad, JO, Power Weapon, 45 Points
Veteran, Medi-kit, 11 points
3 Guardsmen, 3 Meltaguns, 30 Points
Squad, Vox Caster, Las Cannon, Grenade Launcher, 98 points
Squad, Vox Caster, Las Cannon, Grenade Launcher, 98 points
Squad, Vox Caster, Las Cannon, Grenade Launcher, 98 points
Squad, Vox Caster, Las Cannon, Grenade Launcher, 98 points | why las-cannons with grenade launchers? if you are efectively useing the las-cannons against vehicles then the GL is useless... i say swap 3 of these for your fire support squad that you have in your HQ and have more units that are anti infantry and you can use the las cannons for pure tank hunting... much more effective use of the guardsmen Quote:
Originally Posted by Imperial Commander Gent Fast Attack; 123 points
9 Rough Riders, 2 Flamers, 7 Hunting Lances, Las Pistols, 105 Points
Veteran Sergeant, Hunting Lance, Power Weapon, 18 Points | again you are using a doctrine for one squad... and IMO rought riders are a one shot unit... after the first round of assault they are pretty useless... essentially a fast moving guard unit... they arn't more survivable or anything... thier horses are just better at getting them into death range faster then men on foot so i say go with some sentinels or a hellhound they are more effective unless you are using them for fluff reasons... or you just have a great strategy with them...(i personally have a good one using infiltrating infantry and the rough riders as flanking... but i won't tell ya about that one  ) Quote:
Originally Posted by Imperial Commander Gent Heavy Support;
Leman Russ Battle Tank, 3 Heavy Bolters, Track Guards, 165 Points
Leman Russ Battle Tank, 3 Heavy Bolters, Track Guards, 165 Points
Leman Russ Battle Tank, 3 Heavy Bolters, Track Guards, 165 Points | nothin really to say about these... they are all good... but unless you lose the battle cannon a lot or you want to use up points really quick you don't HAVE to have the sponson weapons... you can just go in with the cannon... Quote:
Originally Posted by Imperial Commander Gent Total 2998 Points!
I also have some more tanks not included in here. I have 2 more Leman Russ, 2 Basilisks, and a Leman Russ Demolisher. I also have a heavy weapon Platoon, but I hardly ever bring it. So, what do you all think? | all in all a few tweaks and i would like this list for what it is...
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"Primarch, Progenitor - To your glory, and the glory of Him on Earth."
"Do we need to hibernate or spit venom? Nay, we are the Fists and we shall crush our enemies!"
You’ll be razing buildings faster than you can say "Lord Calgar has blue underpants, and the Administratum has counted each pair."
Armies Played - Imperial Fists, Black Templars, Imperial guard, Noise Marines Ched First, Horde Second, Self Last |