View Single Post
Old 11-16-2006   #3 (permalink)
DeAd_cOmMaNdO
Conscript
 
Join Date: Nov 2006
Posts: 4
Rep Power: 0 DeAd_cOmMaNdO is an unknown quantity at this point
Thanks: 88
Thanked 62 Times in 69 Posts
Blog Entries: 5
Send a message via MSN to DeAd_cOmMaNdO
Default

youll be surprised how many more hornmagaunts die than youd expect.
Id watch out for armies with whirlwinds and destructors (especially chaos ones with havoc launchers that can take out 10 a turn easily).

the last heat for the GT in my area was won by a shooty/combaty mix blood angels army with 12 heavy bolters and 3 twin linked assault cannons. You wont have much of a horde left after a turn of shooting from those weapons (look at it like this the 12 heavy bolters and 3 asscans kill an average of 13 MARINES a turn, let alone gaunts!)

though back on subject, id say a horde army is a good choice for a tourney, which is inevitably saturated with MEQ killer weapons, which give the horde troopers something of an advantage. Id be watchful for break/pinning tactics - take out the hive mind creatures and watch the gaunts scatter
DeAd_cOmMaNdO is offline   Reply With Quote