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Old 09-03-2007   #25 (permalink)
r4wr89
the age of insects
 
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Quote:
Originally Posted by JoeGuardsman View Post
A space Marine army that shoots without a commander is taking a huge risk in my opinion. I take the bare minimum that is on whatever commander model I'm using. I just know that a game can be lost if your marines are not shooting at the correct targets in any one shooting round of any one shooting phase. I'm very adamant about it. I play Salamanders and have been turned off to librarians since my power was handed out, I do like chaplains but I only use mine because he is a cool conversion. Captain/Commander is a must.
i kinda feel the same way, but mostly for fluff reasons. my chapter's not keen on psychic abilities, so i leave librarians out, and chaplains are nice when they DS with assault squads. otherwise, i bring a completely [or near-completely stock] commander in every army list, if not two. right now i have this : chapter master+lightning claws...that simple :]

he comes in a command squad with twin flamers and a vet with powerfist, as well as a bunch of BP/CCW guys. and infiltrate, to get those CCW to killin' sooner..i just like having simple HQ's so i can cram as many infiltrating marines as possible..does anyone else mass marines ? i just want to know how well their lists do generally, and how the set them up.
-ant
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Quote:
Originally Posted by Mart007 View Post
R4, I had to go back four pages to find this WIP!! I want to see conversions, more, and I demand you to pick up a paint brush! What have you been doing? having a life or something!!! Dammit you know you cant do that with this hobby now back to work!!
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