Quote:
Originally Posted by Inquisitor Rosenadel Good stuff. I will go for the more assaultly configuration (drop the full tac for full assault) when I play Tau, Marines, or Necrons. However, I took full tacticals because I play against Nids and Orks a lot and thought I could use the extra shooting. The Nid player I usually lose to also uses lots og Genestealers, which is part of why my Termie squad is all THs: I won't have initiative anyway! Plus it would help take down Tyrants/Carnifexes.
But I do value your advice, so I will come up with a few different configurations, one being what you have suggested.
Thank you r4wr89 and Stitch! |
no problems
well, if you face 'stealers quite often, then the hammers are definately a better option!
you could always try using rare earth magnets on your termies though to swap them around between claws and hammers as you need them?!
against 'nids, you might want a 5-man dev squad w/4 heavy bolters for crowd control? coupled with the baal pred, you should be taking taking down whole broods a turn!
those tac marines might even want plasma guns instead of flamers for the ap2 rapid fire... if they can somehow gang up on that tyrant or are in range of the broodlord after your baal pred has disposed of it's retinue, you should be able to melt the synapse gribbly. (or at least shave a couple easy wounds off of it!)
cheers!