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Old 09-06-2007   #4 (permalink)
Perturabo
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I must agree lack of numbers in a guard army is a problem-both over all and in squad size. the die to easily and run away just as easily too

Though Im sure there will be Guard players out there who will refute this, it is generaly what I have seen (after all its what the Guard is renowned for-thousands of men).

Also I agree with the Las Cannons to Missile Launchers bit-gives some flexibility.

I would also think about trading out the heavy weapons in the troops squads as you have mixed assault weapons with heavy weapons (which I see as a no no) use the points for more troops and push forward to support your deepstriking squads, other wise you will be caught in the dilema of firing the heavy weapon or moving (which normaly leads to the wrong choice), so remove the option.

Use the Leman Russ's to support the advance (bassilisks are good but against Chaos marines who are normaly small spaced out squads-easy to miss, not as effective as the can be)
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